This is the nature of SupCom - no player has any advantage beyond the strategies their brain can devise. Until they hit Tech level 3 though, they're almost indistinguishable in play from their forerunners. Sure, they look different -many of their units are a lot flashier than the often boxy approach of the Cybran, UEF and Aeon, the splendid glowing, spiky ACU in particular looking like he escaped from the Transformers movie. To that end, new force the Seraphim (an alien race that SupCom's original three human factions must, uh, forge an alliance against) feel instantly familiar. The other major focus of Forged Alliance is balance, aiming to please the fanbase by further trimming away much of what little asymmetry there was between the factions.